Redstonery › Circuits › Pulse-driven dropper transfer
Transport circuit
Pulse-driven dropper transfer
Move one inventory item per accepted activation.
4 × 1 footprint1 layer4 blocksTested in 4 rotationsJava Edition 26.2
Layout
redstone dustinputcontainerhopper, dropper or dispenserarrows point where a device sends its output; north is up
How it works
Each rising edge transfers one stone directly into the barrel. A held input transfers only once. This is container transfer, so it does not depend on dropped-item physics.
- An activation schedules the dropper action.
- When a receiving inventory is in the output direction, the dropper attempts to transfer an item into it.
Inputs and outputs
- Inputtransfer pulse (x 0, y 0, z 0)
- Inputrefill dropper (x 2, y 0, z 0)
- Outputbarrel (x 3, y 0, z 0)
Blocks you need
1 × lever, 1 × redstone dust, 1 × dropper, 1 × barrel.
Build it in the game: 5 commands
Relative to where you stand, with x running east and z running south. Paste one line at a time into chat, or into a chain of command blocks. The block art is the game's own; the layout is what the page above shows.
setblock ~0 ~0 ~0 minecraft:lever[face=floor,facing=north,powered=false] setblock ~1 ~0 ~0 minecraft:redstone_wire setblock ~2 ~0 ~0 minecraft:dropper[facing=east] setblock ~3 ~0 ~0 minecraft:barrel item replace block ~2 ~0 ~0 container.0 with minecraft:stone 3