Redstonery
RedstoneryCircuits › Pulse-driven dropper transfer
Transport circuit

Pulse-driven dropper transfer

Move one inventory item per accepted activation.

4 × 1 footprint1 layer4 blocksTested in 4 rotationsJava Edition 26.2
Open in the simulatorBuild it in the game

Layout

Layer 0 (on the floor)
lever [face=floor, facing=north, powered=false] at x 0, z 0redstone dust at x 1, z 0dropper [facing=east] at x 2, z 0barrel at x 3, z 0
redstone dustinputcontainerhopper, dropper or dispenserarrows point where a device sends its output; north is up

How it works

Each rising edge transfers one stone directly into the barrel. A held input transfers only once. This is container transfer, so it does not depend on dropped-item physics.

  1. An activation schedules the dropper action.
  2. When a receiving inventory is in the output direction, the dropper attempts to transfer an item into it.

Inputs and outputs

  • Inputtransfer pulse (x 0, y 0, z 0)
  • Inputrefill dropper (x 2, y 0, z 0)
  • Outputbarrel (x 3, y 0, z 0)

Blocks you need

1 × lever, 1 × redstone dust, 1 × dropper, 1 × barrel.

Build it in the game: 5 commands

Relative to where you stand, with x running east and z running south. Paste one line at a time into chat, or into a chain of command blocks. The block art is the game's own; the layout is what the page above shows.

setblock ~0 ~0 ~0 minecraft:lever[face=floor,facing=north,powered=false]
setblock ~1 ~0 ~0 minecraft:redstone_wire
setblock ~2 ~0 ~0 minecraft:dropper[facing=east]
setblock ~3 ~0 ~0 minecraft:barrel
item replace block ~2 ~0 ~0 container.0 with minecraft:stone 3