Every redstone circuit, working
Sixty circuits from a single line of dust to a full adder and a two-by-two piston door. Each one runs in the simulator with the real Java Edition rules, has its truth table or timing measured, and can be dropped into your own build. Start with the learning guide if you are new.
Signal
How a signal travels, weakens, restores and climbs.
Logic
Gates and the arithmetic built from them, each with its truth table.
Pulse
Turning switches and changes into events of a known length.
Clock
Circuits that never settle, with their measured periods.
Memory
Latches, flip-flops, counters and registers that remember.
Detection
Reading containers and players as signals.
Transport
Moving items with hoppers and droppers.
Storage
Sorting and overflow.
Pistons
Doors and lifts, including quasi-connectivity.
Not in the library yet
Anything that needs minecarts, water, TNT explosions or sculk: the engine does not simulate moving entities, fluids or explosions, so those are not offered as working previews.