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Learning path 05 of 6

Sense, decide, and move items

Connect inventory measurements to controlled transport and storage. 11 circuits, each one running in the simulator with a prediction to make before you run it.

Start with Container fullness

The steps

  1. Container fullness
    Turn inventory contents into a small numeric signal.
    Concepts: Measurement, Quantization, Signal strength
  2. Comparator threshold
    Pass a signal only when it meets a reference.
    Concepts: Comparison, Threshold, Boundary cases
  3. Comparator subtract
    Compute a nonnegative difference between signal strengths.
    Concepts: Arithmetic, Saturation, Numeric signals
  4. Container empty alarm
    Turn an empty inventory into an explicit condition.
    Concepts: Sensor boundary, Zero test, Inversion
  5. Container full alarm
    Detect a high inventory boundary.
    Concepts: Threshold, Capacity, Boundary testing
  6. Hopper line
    Follow items through a directed transport path.
    Concepts: Direction, Throughput, Pipeline
  7. Hopper lock
    Use a control signal to stop an item path.
    Concepts: Enable, Flow control, Stored contents
  8. Item sorter
    Combine a content filter, a threshold, and controlled transfer.
    Concepts: Filtering, Threshold, Invariants
  9. Pulse-driven dropper transfer
    Move one inventory item per accepted activation.
    Concepts: Event-driven transfer, Direction, Receiver capacity
  10. Automatic dropper feeder
    Repeat a transfer while inventory still needs service.
    Concepts: Feedback, Service loop, Empty detection
  11. Fullness-controlled overflow storage
    Give excess items a defined destination.
    Concepts: Backlog, Capacity, Fallback routing

What you will be able to do

Other paths

Your first signalTrace a source, read strength, add delay, then make a decision.Build decisions from gatesUse truth tables to progress from one decision to selection and arithmetic.Shape events and timeSeparate levels, transitions, durations, and repeating cycles.Give a circuit memoryHold one bit, sample data, count events, then store a whole pattern.Build in three dimensionsInspect layers, isolate routes, and leave room for mechanisms to move.