Redstonery › Circuits › Edge detector (observer)
Pulse circuit
Edge detector (observer)
Notice changes instead of sustained levels.
6 × 1 footprint1 layer6 blocksTested in 4 rotationsJava Edition 26.2
Layout
redstone dustinputlampobserverarrows point where a device sends its output; north is up
How it works
An observer watching a lamp fires a 2 tick pulse whenever the lamp changes, on and off alike.
- The observer watches a block state, and a change schedules a brief output pulse.
- Both the watched lamp turning on and turning off can trigger it. The lamp’s off delay shifts the second event.
Timing
Measured at the output: a pulse of 2 game ticks (0.10 s) per event.
Inputs and outputs
- Inputlever (x 0, y 0, z 0)
- Outputraw 2 game tick pulse (x 4, y 0, z 0)
- Indicatordicator: lamp adds 4 game ticks before going dark (x 5, y 0, z 0)
Blocks you need
2 × redstone dust, 2 × redstone lamp, 1 × lever, 1 × observer.
Build it in the game: 6 commands
Relative to where you stand, with x running east and z running south. Paste one line at a time into chat, or into a chain of command blocks. The block art is the game's own; the layout is what the page above shows.
setblock ~0 ~0 ~0 minecraft:lever[face=floor,facing=north,powered=false] setblock ~1 ~0 ~0 minecraft:redstone_wire setblock ~2 ~0 ~0 minecraft:redstone_lamp setblock ~3 ~0 ~0 minecraft:observer[facing=west] setblock ~4 ~0 ~0 minecraft:redstone_wire setblock ~5 ~0 ~0 minecraft:redstone_lamp