Redstonery › Circuits › Button pulse
Pulse circuit
Button pulse
Distinguish an event from a switch that stays on.
4 × 1 footprint1 layer4 blocksTested in 4 rotationsJava Edition 26.2
Layout
redstone dustinputlamparrows point where a device sends its output; north is up
How it works
A stone button stays pressed for 20 game ticks (an oak one 30); the lamp goes out 4 ticks after that, the lamp delay.
- Pressing the stone button creates a timed high input and then releases it automatically.
- Watch the button or wire to measure the underlying pulse; a lamp remains lit after the wire turns off.
Timing
Measured at the output: a pulse of 24 game ticks (1.20 s) per event.
Inputs and outputs
- Inputpress (x 0, y 0, z 0)
- Outputlit for 24 ticks (x 3, y 0, z 0)
Blocks you need
2 × redstone dust, 1 × stone button, 1 × redstone lamp.
Build it in the game: 4 commands
Relative to where you stand, with x running east and z running south. Paste one line at a time into chat, or into a chain of command blocks. The block art is the game's own; the layout is what the page above shows.
setblock ~0 ~0 ~0 minecraft:stone_button[face=floor,facing=north] setblock ~1 ~0 ~0 minecraft:redstone_wire setblock ~2 ~0 ~0 minecraft:redstone_wire setblock ~3 ~0 ~0 minecraft:redstone_lamp