Redstonery
RedstoneryCircuits › Button pulse
Pulse circuit

Button pulse

Distinguish an event from a switch that stays on.

4 × 1 footprint1 layer4 blocksTested in 4 rotationsJava Edition 26.2
Open in the simulatorBuild it in the game

Layout

Layer 0 (on the floor)
stone button [face=floor, facing=north] at x 0, z 0redstone dust at x 1, z 0redstone dust at x 2, z 0redstone lamp at x 3, z 0
redstone dustinputlamparrows point where a device sends its output; north is up

How it works

A stone button stays pressed for 20 game ticks (an oak one 30); the lamp goes out 4 ticks after that, the lamp delay.

  1. Pressing the stone button creates a timed high input and then releases it automatically.
  2. Watch the button or wire to measure the underlying pulse; a lamp remains lit after the wire turns off.

Timing

Measured at the output: a pulse of 24 game ticks (1.20 s) per event.

Inputs and outputs

  • Inputpress (x 0, y 0, z 0)
  • Outputlit for 24 ticks (x 3, y 0, z 0)

Blocks you need

2 × redstone dust, 1 × stone button, 1 × redstone lamp.

Build it in the game: 4 commands

Relative to where you stand, with x running east and z running south. Paste one line at a time into chat, or into a chain of command blocks. The block art is the game's own; the layout is what the page above shows.

setblock ~0 ~0 ~0 minecraft:stone_button[face=floor,facing=north]
setblock ~1 ~0 ~0 minecraft:redstone_wire
setblock ~2 ~0 ~0 minecraft:redstone_wire
setblock ~3 ~0 ~0 minecraft:redstone_lamp