Redstonery › Learn › Shape events and time
Learning path 03 of 6
Shape events and time
Separate levels, transitions, durations, and repeating cycles. 10 circuits, each one running in the simulator with a prediction to make before you run it.
The steps
- Button pulse
Distinguish an event from a switch that stays on.
Concepts: Pulse width, Rising edge, Falling edge - Edge detector (observer)
Notice changes instead of sustained levels.
Concepts: Change detection, Edges, Event timing - Rising-edge detector
Produce an event only when an input becomes active.
Concepts: Rising edge, Pulse, Transition - Falling-edge detector
Trigger an action when an input finishes.
Concepts: Falling edge, Completion event, Timing - Pulse limiter (8 game ticks)
Make a short activation from a longer request.
Concepts: Pulse width, Timing window, Retriggering - Pulse extender
Keep an output active longer than its input.
Concepts: Pulse width, Parallel paths, Isolation - Repeater clock
Measure one complete repeating cycle.
Concepts: Feedback, Period, Duty cycle - Stoppable repeater clock
Give an oscillator an explicit run control.
Concepts: Enable, Oscillation, Restart state - Hopper timer
Store a finite duration as a quantity of items.
Concepts: Finite timer, Stored quantity, One-shot behavior - Two-hopper piston clock
Create a repeating interval from alternating item transfer.
Concepts: Feedback, Alternating state, Period
What you will be able to do
- Distinguish an event from a switch that stays on.
- Notice changes instead of sustained levels.
- Produce an event only when an input becomes active.
- Trigger an action when an input finishes.
- Make a short activation from a longer request.
- Keep an output active longer than its input.
- Measure one complete repeating cycle.
- Give an oscillator an explicit run control.
- Store a finite duration as a quantity of items.
- Create a repeating interval from alternating item transfer.
Other paths
Your first signalTrace a source, read strength, add delay, then make a decision.Build decisions from gatesUse truth tables to progress from one decision to selection and arithmetic.Give a circuit memoryHold one bit, sample data, count events, then store a whole pattern.Sense, decide, and move itemsConnect inventory measurements to controlled transport and storage.Build in three dimensionsInspect layers, isolate routes, and leave room for mechanisms to move.