Redstonery › Circuits › Pulse extender
Pulse circuit
Pulse extender
Keep an output active longer than its input.
8 × 2 footprint1 layer12 blocksTested in 4 rotationsJava Edition 26.2
Layout
redstone dustrepeater or comparatorinputlamparrows point where a device sends its output; north is up
How it works
The pulse takes two roads to the lamp, one straight and one through two 4-tick repeaters (16 game ticks): the lamp stays lit for the pulse plus the delay. The straight road has a 1-tick repeater in it so the output cannot flow back into the input and latch.
- A short route starts the output; a delayed route keeps supplying it after the input ends.
- The routes need isolation so the delayed signal cannot feed back and hold the input on.
Inputs and outputs
- Inputpress (20 game ticks) (x 0, y 0, z 0)
- Outputlit about 40 ticks (x 7, y 0, z 0)
Blocks you need
7 × redstone dust, 3 × repeater, 1 × stone button, 1 × redstone lamp.
Build it in the game: 12 commands
Relative to where you stand, with x running east and z running south. Paste one line at a time into chat, or into a chain of command blocks. The block art is the game's own; the layout is what the page above shows.
setblock ~0 ~0 ~0 minecraft:stone_button[face=floor,facing=north] setblock ~1 ~0 ~0 minecraft:redstone_wire setblock ~2 ~0 ~0 minecraft:redstone_wire setblock ~3 ~0 ~0 minecraft:repeater[facing=west,delay=4] setblock ~4 ~0 ~0 minecraft:repeater[facing=west,delay=4] setblock ~5 ~0 ~0 minecraft:redstone_wire setblock ~6 ~0 ~0 minecraft:redstone_wire setblock ~7 ~0 ~0 minecraft:redstone_lamp setblock ~2 ~0 ~1 minecraft:redstone_wire setblock ~3 ~0 ~1 minecraft:repeater[facing=west,delay=1] setblock ~4 ~0 ~1 minecraft:redstone_wire setblock ~5 ~0 ~1 minecraft:redstone_wire