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Learning path 06 of 6
Build in three dimensions
Inspect layers, isolate routes, and leave room for mechanisms to move. 8 circuits, each one running in the simulator with a prediction to make before you run it.
The steps
- Dust staircase
Carry a signal between heights while checking support and clearance.
Concepts: Vertical routing, Support, Geometry - Vertical torch tower
Combine vertical routing with repeated inversion.
Concepts: Vertical routing, Inversion parity, Delay - Independent wire bridge
Cross two routes without accidentally joining their signals.
Concepts: Isolation, Three-dimensional routing, Independent signals - Sticky piston pusher
Observe the control, motion, and final block position separately.
Concepts: Actuation, Movement, Timing - Slime group lifter
Move an attached group instead of a single block.
Concepts: Adhesion, Movement group, Constraints - Slime and honey isolation
Place adjacent moving groups without gluing them together.
Concepts: Selective adhesion, Independent mechanisms, Geometry - Piston door (quasi-connected)
Use one control to coordinate a vertical mechanism.
Concepts: Actuation, Quasi-connectivity, Update order - Two-by-two piston doorway
Coordinate several moving blocks to form one opening.
Concepts: Coordination, Actuation, Spatial output
What you will be able to do
- Carry a signal between heights while checking support and clearance.
- Combine vertical routing with repeated inversion.
- Cross two routes without accidentally joining their signals.
- Observe the control, motion, and final block position separately.
- Move an attached group instead of a single block.
- Place adjacent moving groups without gluing them together.
- Use one control to coordinate a vertical mechanism.
- Coordinate several moving blocks to form one opening.
Other paths
Your first signalTrace a source, read strength, add delay, then make a decision.Build decisions from gatesUse truth tables to progress from one decision to selection and arithmetic.Shape events and timeSeparate levels, transitions, durations, and repeating cycles.Give a circuit memoryHold one bit, sample data, count events, then store a whole pattern.Sense, decide, and move itemsConnect inventory measurements to controlled transport and storage.